Bug Fix's 1.2.1
Zombie Survival: Last Stand » Devlog
- Flamethrower Spread Issue Fixed:
- Resolved a bug where the Flamethrower would sometimes not correctly calculate the spread, leading to uneven damage distribution. Players can now expect consistent damage from all projectiles.
- Tesla Coil Chain Logic Improved:
- Fixed an issue where the Tesla Coil occasionally failed to chain between the maximum number of enemies. The maximum chain count is now reliably enforced in multiplayer scenarios.
- Dark Matter Gun Collision Fix:
- Addressed a bug where the Dark Matter Gun's black hole effect would intermittently fail to pull in enemies more than 5 units away. The range of the black hole has been adjusted to ensure all nearby enemies are affected.
- Orbital Strike Delay Sync Issue:
- Fixed a timing error that caused the Orbital Strike to execute the damage effect prematurely. The damage now occurs exactly after the specified delay, ensuring players can accurately predict the strike.
Character Selection Bug Fixes:
- Character Selection Screen Glitch:
- Fixed a rendering issue that caused the character selection screen to display incorrectly on devices with lower resolutions. All characters are now fully visible and selectable.
- Obese Panda Unlock Condition:
- Resolved a bug where the Obese Panda character would not unlock even after achieving 100 kills under certain conditions. The unlock check is now functioning as intended.
- Character Ability Activation:
- Corrected a bug that prevented activated character bonuses from applying properly if the player switched characters mid-game. Bonuses now update immediately on character selection.
Zombie Survival: Last Stand
Top-down zombie survival bro!
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