Update 1.4
Zombie Survival: Last Stand » Devlog
New Features:
- Player and Zombie Mechanics:
- Zombie Types: Expansion of zombie types (normal, blue, brute, speeder, ranged, miniBoss, boss) with distinct attributes such as health, damage, speed, and special abilities.
- Weapon Types: A diverse set of weapons with distinct patterns (single, spread, rapid, explosive, etc.) was created, allowing for unique gameplay styles.
- Passive and Active Abilities: Introduction of complex player abilities such as sprint, shield, stealth, and various passive traits like regeneration and vampirism.
- Scene Design:
- Dynamic Environmental Elements: Trees, buildings, and additional environmental details (rocks, dirt piles) were implemented for aesthetics and gameplay interaction.
- Health and Stats Tracking: Health bars and stats display were added for both the player and zombies, providing more feedback during gameplay.
- Game Flow and UI:
- Start Menu and How to Play Screens: An improved start screen layout for new players, along with a detailed how-to-play section.
- Pause Screen: A pause functionality that allows players to resume or pause the game comfortably.
- Leveling and Progression:
- Leveling System: Players can gain experience from kills, leveling up for new upgrades and abilities as they progress.
- Unlockable Characters: Unlockable characters based on performance, such as the ObesePanda, Gibby, and Annihilator.
- Randomized Events:
- Controlled spawning of zombies, including mini-bosses and bosses based on player level, adding variety to encounters.
Fixes and Improvements:
- Performance Optimizations:
- Cull Distance Management: Implemented a mechanism to adjust the visibility of scene objects based on framerate; optimizing performance for lower-end devices.
- Active Particle Management: Fixed the management of particle systems, ensuring proper cleanup and maintaining performance.
- Player Collision and Health Management:
- Improved mechanics for player interactions with health kits and collision detection with zombies and trees.
- Ability Cooldowns:
- Added cooldown management validation for active abilities to prevent them from being used outside their allotted time.
- Weapons Handling:
- Streamlined weapon switching and purchasing mechanics to enhance in-game experience.
- User Interface Enhancements:
- Improved health bars' responsiveness to changes in health and providing immediate visual feedback during interactions and combat.
- Code Organization and Clarity:
- Refactored to create more organized and maintainable code, allowing for easier updates, and enhancing clarity for debugging and future development.
Identified Bugs (Hypothetical Fixes)
- Spawn Position Validation: Fixed logic to prevent overlap between spawned trees and zombies to avoid gameplay interruptions.
- Active Ability Timers: Ensure that active ability duration and cooldown mechanics are correctly tracked to avoid unintended benefits for the player.
Zombie Survival: Last Stand
Top-down zombie survival bro!
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