Update Beta 1.2
Zombie Survival: Last Stand » Devlog
New Features:
- New Weapons:
- Added a variety of new weapons including:
- Flamethrower: Deals 50 damage and fires 8 projectiles in a spread.
- Tesla Coil: Can chain up to 3 enemies.
- Dark Matter Gun: Creates a black hole that lasts for 3 seconds, pulling in enemies.
- Orbital Strike: A powerful weapon that hits an area after a short delay.
- Added a variety of new weapons including:
- Character Selection:
- Introduced character selection at the start of the game with unique bonuses:
- Survivor: +1 damage.
- Military: +20 HP.
- Medic: Grants a healing skill usable every 5 minutes.
- Obese Panda: +50 HP, +2 damage (unlockable after achieving 100 kills).
- Introduced character selection at the start of the game with unique bonuses:
- Compass UI:
- Added a compass to help players navigate the game world.
- Surrounding Buildings:
- Implemented the ability to generate surrounding buildings in the environment, enhancing visual diversity.
- Health Kit Bonus Tracking:
- The health kit bonus can be dynamically adjusted through upgrades.
- Integration of Player Kills in Character Unlocking Mechanism:
- The unlocking of the Obese Panda character is now contingent on player kills, tracked using local storage.
- Elevated player feedback:
- Created distinct UI elements for character bonuses and skill activations, like displaying a healing skill cooldown.
Bug Fixes:
- General Gameplay Enhancements:
- Improved zombie spawning logic to ensure they do not spawn too close to each other.
- Adjusted controls to prevent issues with ability activation when certain keys are held down.
- Performance Improvements:
- Fixed several performance-related issues surrounding rendering and bullet updates.
- Collision Fixes:
- Enhanced collision detection between players, zombies, projectiles, health kits, and trees.
- Saving and Loading Issues:
- Fixed bugs related to loading saved game states, ensuring all data loads properly, including character unlock states and bonuses.
- Ability Cooldown Logic:
- Resolved issues with ability cooldowns and activations where past cooldowns were not reflecting correctly when re-activated.
- Health Bar Display:
- Corrected health bar logic for zombies to ensure they appear above their corresponding zombies correctly and update dynamically.
- Name Input Validation:
- Improve input handling for player names to enable the confirm button only if valid input is present.
- Memory Management:
- Added cleanup for unneeded resources like particles and health bars to prevent memory leaks.
Zombie Survival: Last Stand
Top-down zombie survival bro!
More posts
- Easter Egg's 1.5.21 day ago
- Bug Fix's 1.5.11 day ago
- Update 1.51 day ago
- Performance Update 1.4.22 days ago
- Bug Fix's 1.4.12 days ago
- Update 1.42 days ago
- Update Beta 1.33 days ago
- Bug Fix's 1.2.23 days ago
- Bug Fix's 1.2.13 days ago
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