Update Beta 1.2


New Features:

  1. New Weapons:
    • Added a variety of new weapons including:
      • Flamethrower: Deals 50 damage and fires 8 projectiles in a spread.
      • Tesla Coil: Can chain up to 3 enemies.
      • Dark Matter Gun: Creates a black hole that lasts for 3 seconds, pulling in enemies.
      • Orbital Strike: A powerful weapon that hits an area after a short delay.
  2. Character Selection:
    • Introduced character selection at the start of the game with unique bonuses:
      • Survivor: +1 damage.
      • Military: +20 HP.
      • Medic: Grants a healing skill usable every 5 minutes.
      • Obese Panda: +50 HP, +2 damage (unlockable after achieving 100 kills).
  3. Compass UI:
    • Added a compass to help players navigate the game world.
  4. Surrounding Buildings:
    • Implemented the ability to generate surrounding buildings in the environment, enhancing visual diversity.
  5. Health Kit Bonus Tracking:
    • The health kit bonus can be dynamically adjusted through upgrades.
  6. Integration of Player Kills in Character Unlocking Mechanism:
    • The unlocking of the Obese Panda character is now contingent on player kills, tracked using local storage.
  7. Elevated player feedback:
    • Created distinct UI elements for character bonuses and skill activations, like displaying a healing skill cooldown.

Bug Fixes:

  1. General Gameplay Enhancements:
    • Improved zombie spawning logic to ensure they do not spawn too close to each other.
    • Adjusted controls to prevent issues with ability activation when certain keys are held down.
  2. Performance Improvements:
    • Fixed several performance-related issues surrounding rendering and bullet updates.
  3. Collision Fixes:
    • Enhanced collision detection between players, zombies, projectiles, health kits, and trees.
  4. Saving and Loading Issues:
    • Fixed bugs related to loading saved game states, ensuring all data loads properly, including character unlock states and bonuses.
  5. Ability Cooldown Logic:
    • Resolved issues with ability cooldowns and activations where past cooldowns were not reflecting correctly when re-activated.
  6. Health Bar Display:
    • Corrected health bar logic for zombies to ensure they appear above their corresponding zombies correctly and update dynamically.
  7. Name Input Validation:
    • Improve input handling for player names to enable the confirm button only if valid input is present.
  8. Memory Management:
    • Added cleanup for unneeded resources like particles and health bars to prevent memory leaks.

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