Update Beta 1.1
Zombie Survival: Last Stand » Devlog
Changes and Additions:
- Player Health Regeneration:
- Introduced a cooldown for health regeneration, allowing the player to regenerate health after a certain period and after taking damage.
- Expanded Weapon System:
- Added new weapons, including a "Knife" and various shooting patterns for each weapon (e.g., "spread" for shotguns, "burst" for certain rifles).
- Different patterns were implemented, such as "single," "spread," "rapid," "burst," "explosion," and "bounce," each with tailored effects and behaviors.
- Enhanced Shooting Mechanism:
- Shooting mechanics were expanded to include features such as burst fire, laser beams, and projectile explosions.
- Improved bullet creation mechanics, allowing different sizes and damage multipliers based on the weapon characteristics.
- Health Bars for Zombies:
- Added health bars for each zombie that display above them, providing visual feedback on zombie health.
- Save/Load Functionality:
- Implemented game saving and loading utilizing
localStorage
to maintain player progress across sessions.
- Implemented game saving and loading utilizing
- Zombies' Behavior Improvement:
- Ranged zombies retain optimal distances from the player, holding their position and releasing attacks at appropriate ranges.
- Zombies now attempt to flank the player instead of just rushing in, especially when the player is taking cover.
- Visual Effects:
- Added functionality for creating death particles for zombies and tree destruction visuals to enhance immersion.
- Performance Monitoring:
- Introduced a performance monitoring mechanism to adjust render culling distance based on frame rate.
- UI Enhancements:
- Improved the UI to reflect current weapon states in the shop, indicating equipped weapons, and added buttons for equip actions.
- Collision Tracking Enhancements:
- More responsive collision detection with specialized behaviors for knife attacks and other unique weapon types.
Bug Fixes:
- Collision and Bullet Logic:
- Improved logic for handling bullet and enemy hit detection to prevent bullets from "sticking" to or passing through zombies and other obstacles incorrectly.
- Regeneration Logic:
- Fixed a possible bug where health regeneration might not be adequately reset after taking damage, adding cooldown properties to ensure regeneration operates correctly.
- Save and Continue Logic:
- Addresses potential issues that might arise when loading a game if elements were not properly initialized, ensuring that all game state values are correctly loaded without losing functionality.
- Movement and Speed Adjustments:
- Refined player movement logic to ensure smoother and more consistent handling of player inputs, especially concerning speed and movement direction.
- Health Bar Updates:
- Ensured health bars update correctly when zombies take damage or are destroyed.
- Memory Management:
- Added cleanup procedures for particles and health bars to prevent memory leaks when objects are destroyed.
Zombie Survival: Last Stand
Top-down zombie survival bro!
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