Update Beta 1.0
Zombie Survival: Last Stand » Devlog
New Features and Enhancements
- Achievement System:
- Kill Count Achievements: Players can now earn achievements based on the number of zombies they kill (e.g., "Zombie Hunter", "Zombie Slayer", "Zombie Master").
- Level Milestone Achievements: Players receive achievements for reaching specific levels (e.g., "Rising Star", "Veteran", "Legend").
- Special Kill Achievements: Bonuses based on killing specific types of zombies (like blue, brute, or speeder).
- Combo System:
- Players can now build a combo by achieving kills within a certain time frame.
- Last kill time and combo multiplier logic were introduced, allowing for increased rewards for maintaining combos.
- Power-Up System:
- New power-ups such as Double Score, Rapid Fire, and Invincibility were added. Each has a defined duration and may be activated during gameplay.
- Weather System:
- A dynamic weather system was introduced, which includes effects like rain, fog, and storms. The weather changes every minute, altering the game's ambiance and visuals.
- Each weather type impacts the scene in specific ways, such as changing fog levels and creating lightning effects during storms.
- Day/Night Cycle:
- A basic day/night cycle was added, allowing for changes in light intensity every five minutes. This can further impact the game's atmosphere.
- Particle Effects Improvements:
- More detailed particle effects were implemented for death and destruction, creating a more visually engaging experience.
- Enhanced Graphics and Geometry:
- Improved geometries and materials for players, zombies, and environment elements.
- Player and zombie mesh optimizations, as well as the introduction of reusable geometries and materials.
- Gameplay Mechanics:
- Zombies now exhibit dynamic movement patterns based on player behavior, making them more challenging and engaging.
- Added health kit and coin collection improvements, ensuring better interactions.
- Visual and UI Feedback:
- Added notifications for achievement unlocks and new abilities, enhancing player engagement when they reach milestones or unlock features.
- Integration of Functions:
- Functions for handling various updates, such as weather changes and combos, were added to streamline gameplay logic and improve code organization.
BUG FIX'S
- Achievement Tracking:
- Bug: Achievements might not register correctly when a player fulfills a requirement.
- Fix: Implementing and checking the achievements system to ensure it properly updates when players achieve set milestones, such as kills or level-ups.
- Combo System Logic:
- Bug: Combos might not reset correctly after a timeout, leading to unintended multipliers.
- Fix: Ensuring that the logic correctly resets the combo if the time since the last kill exceeds the
comboTimeout
, preventing unintended streaks. - Projectile Handling:
- Bug: Bullets or projectiles could be incorrectly colliding with entities or objects in the scene, causing inconsistent damage.
- Fix: Verifying collision detection logic for bullets with both zombies and trees to ensure proper interaction and removal from the scene.
- Zombie AI Movement:
- Bug: Zombies might not be reacting correctly to player actions or might get stuck in certain environments.
- Fix: Adjusting the movement logic to improve how zombies navigate the environment and react to player movement, especially considering player cover utilization.
- Health and Damage Calculation:
- Bug: Players might be taking more damage than expected, or health kits might not be providing the expected healing.
- Fix: Ensuring that the damage calculation considers abilities and that health restoration from kits reflects the expected values.
- Weather Effects:
- Bug: Weather changes might not apply correctly, or effects (like fog) might not render properly in the scene.
- Fix: Ensuring that weather transitions work as intended, affecting visual rendering (e.g., fog density changes).
- Shop Interaction:
- Bug: Items in the shop might not display correctly or be purchased multiple times without debiting coins properly.
- Fix: Improving shop logic to ensure items can only be bought once, and proper feedback is given when purchasing.
- General UI Bugs:
- Bug: UI elements (health bars, XP fill) might not update in real-time or reflect the true state of the player's stats.
- Fix: Making sure that all UI elements are correctly updated during gameplay, ensuring consistent and accurate information for the player.
- Game Pausing and Resuming:
- Bug: Pausing the game might not stop all game logic (e.g., zombies still moving or bullets still flying).
- Fix: Fine-tuning the pause logic to ensure that all game activities halt correctly when the game is paused.
- Lightning Effect:
- Bug: Lightning effects may not trigger correctly or might flash too often.
- Fix: Ensuring that the intervals and probabilities for the lightning effect are correctly set to avoid getting triggered too many times in succession.
Zombie Survival: Last Stand
Top-down zombie survival bro!
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