A downloadable game

This is a tutorial game that teaches you how to make a simple clicker game, 
Simply download the game and open the file in notepad, 
each line has a description telling you what it does and how it functions.-


Step 1: Set Up the Structure

  1. Start with HTML Basics:
    • HTML files are used to create web pages. You’ll need to create an HTML file in Notepad to hold the game’s structure, style, and logic.
    • Think of HTML like the skeleton of the web page. For your clicker game, you’ll need to add some HTML tags to define the page’s layout.
  2. Title Your Game:
    • At the beginning of the HTML file, you’ll set a title that appears at the top of the browser window or tab. Use the <title> tag for this.
  3. Set Up a Click Button:
    • Create a button labeled “Click Me!” that will be the main feature of your game. Players will click this button to increase their score.
    • Give this button a unique ID (like “clickButton”) so that you can refer to it in the game’s code.

Step 2: Show the Score

  1. Add a Score Display:
    • You’ll need a place on the page to show the score.
    • Use a paragraph tag (<p>) to display the score and give it a unique ID (like “scoreDisplay”).
    • The score will start at 0, and it will increase each time the player clicks the button.

Step 3: Add JavaScript to Make the Game Work

  1. Set Up a Score Variable:
    • JavaScript is the programming language you’ll use to make the game interactive.
    • First, set up a score variable in JavaScript and set it to 0. This variable will store the player’s current score.
  2. Link the Button to the Score:
    • Use JavaScript to connect the button’s “click” action to the score variable.
    • Write a JavaScript function that says, “When the button is clicked, increase the score by 1 and update the score display.”
  3. Update the Display:
    • The function also needs to update the score display each time the button is clicked, so players see their score go up instantly.

Step 4: Save Your Game

  1. Save the File as HTML:
    • Save the file with a .html extension so it opens in a web browser.
    • In Notepad, go to “Save As,” type your filename (like “clicker-game.html”), change the “Save as type” to “All Files,” and then click save.

Step 5: Open in a Browser

  1. Double-Click the HTML File:
    • Locate your saved file on your computer, double-click it, and it will open in your default web browser.
  2. Play the Game!
    • You should see the “Click Me!” button and a “Score: 0” display below it.
    • When you click the button, the score should go up by 1 each time.

    -

    Basic Game Overview (Review)
    1. HTML Setup:
      • Use HTML to create the structure.
      • Add a button with a unique ID for the main clicking action.
      • Create a display area for showing the score.
    2. JavaScript Logic:
      • Use JavaScript to define a score variable and a function to increase it whenever the button is clicked.
    Examples of Expanding the Game Example 1: Adding an Upgrade Button Let’s add an upgrade button that increases the points earned per click.
    1. Add a New Button for Upgrades:
      • Create a second button labeled “Upgrade” that the player can click to increase the points they earn per click.
      • Give this button a unique ID, such as “upgradeButton”.
    2. Set Up a Cost for the Upgrade:
      • Define a cost variable that will track how much each upgrade costs. Start with something like 10 points.
    3. Track Points per Click:
      • Add another variable, pointsPerClick, to set how many points are added with each click (e.g., starting at 1).
      • When the player buys the upgrade, increase the pointsPerClick value.
    4. JavaScript Code Explanation:
      • The button should only work if the player has enough points (e.g., 10 or more).
      • When the player clicks “Upgrade,” deduct points from their score based on the upgrade cost and increase pointsPerClick.
    Example 2: Adding a Rebirth Button A “Rebirth” button allows players to reset their score to zero but receive a small boost or permanent bonus as a reward.
    1. Add a Rebirth Button:
      • Create a new button labeled “Rebirth” with a unique ID like “rebirthButton”.
      • Display this button only after the player reaches a certain score (for example, 100 points).
    2. Reward the Player for Rebirth:
      • Set up a variable called rebirths that tracks the number of times the player has rebirthed.
      • Each time the player rebirths, increase their pointsPerClick by a small amount, or give them a multiplier for extra points.
    3. Rebirth Logic:
      • When the player clicks “Rebirth,” reset the score to 0, increase rebirths, and provide the chosen reward.
    Example 3: Adding an Auto-Clicker Upgrade An auto-clicker makes the game easier by automatically adding points over time without the player needing to click.
    1. Add an Auto-Clicker Button:
      • Create a button labeled “Buy Auto-Clicker” with a unique ID (e.g., “autoClickerButton”).
      • Set a cost for the auto-clicker, like 50 points.
    2. Set Up the Auto-Clicker Mechanic:
      • Use setInterval() in JavaScript to run a function every second or every few seconds, which adds points automatically.
      • Only start the auto-clicker after the player has bought it by deducting points.
    3. Handle Multiple Auto-Clicker Purchases:
      • Each time the player buys the auto-clicker, reduce the interval time slightly or add more points each time it runs.
    Example 4: Adding Achievements and Milestones Achievements and milestones give players goals to reach for, adding excitement.
    1. Create an Achievement Display:
      • Set up a paragraph (<p>) or a list (<ul>) for achievements.
      • Give it a unique ID like “achievements”.
    2. Define Achievement Goals:
      • Set up milestones like reaching 100, 500, or 1000 points.
      • When the player reaches these milestones, update the achievements display with a message like “Achievement unlocked: 100 points!”
    3. Add Logic for Checking Milestones:
      • Each time the player clicks, check if the score has reached any of the milestone values.
      • If it has, add the milestone achievement to the display.
    Example 5: Adding a Timer-Based Boost You could add a timed boost that gives the player double points for 10 seconds.
    1. Create a Boost Button:
      • Add a button labeled “Boost” with a unique ID, like “boostButton”.
      • Set a cost for using the boost, or allow it to be free but limited to once every few minutes.
    2. Activate the Boost:
      • When the player clicks “Boost,” temporarily double their pointsPerClick by using a timer function like setTimeout().
      • After 10 seconds, return pointsPerClick to its original value.
    3. Add a Cooldown:
      • Make the boost available again only after a certain period, like 2 minutes. Use setTimeout() or a similar method to display a message when the boost is ready again.
Published 7 days ago
StatusReleased
AuthorDomopremo
TagsClicker, Tutorial

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tutorial.html 6.8 kB

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